![]() Through Luka’s actions, you, the player, will gather key words, called Charms, that will allow you to go back to branches in the story and change the course of history - lives are at stake here.Īs someone just coming down from the Zero Escape series (if you haven’t played yet, stop everything and play these masterpieces), Beacon Pines gave me the branching mechanic I had come to know and love with a charmingly dark and suspenseful storyline juxtaposed to some seriously stunning art. Someone to tell the story of this sleepy village, where there’s much, much more than initially meets the eye (and we’re not talking about the adorably drawn anthropomorphic animals). You see, Beacon Pines has been waiting for someone like you. And, depending on how you dictate the story, you can get sucked into the place, or you can explore, escape, and live to tell the tale. Okay, so ONE interesting thing exists - an abandoned warehouse. One day, he’ll figure out what he can do to locate her for now, he lives with his loving grandmother in a small town named Beacon Pines, where everyone knows everyone else, and nothing interesting ever, ever happens. Everyone, including his best friend, Rolo, is acting like his mom is dead or something, but something inside Luka just KNOWS that his mom is out there, somewhere. ![]() It’s like a modern day Beatrix Potter made a video gameįirst his dad died half his life ago, and now his mother has gone missing.
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